Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Create a Fancy Corner Mat

Info
  • This lesson shows how to combine a CutArt into the corners of a Template design to make fancy corners with a fancy V-Groove around it.

Panel
panelIconId1f9d9-200d-2640-fe0f
panelIcon:woman_mage:
panelIconText🧙‍♀️
bgColor#FFEBE6
Expand
titleCutArt Definition

CutArt™ are simple shapes and design elements created by Wizard that can be added to designs.

CutArts can be applied to your current design and edited, such as resizing and rotating.

They can be Cut, Debossed, Penned or cut on Vinyl.

See: Add CutArt Function

Expand
titleTemplate Definition

Templatesare specialized parametric shape generators created by Wizard.

Many of the templates have additional Properties that can be edited which can change the shape, curves and corners of the design as well as a wide assortment of Parameters.

The Template Library displays the different templates that are available for use.

See: Template Properties

See: Template Library

Expand
titleV-Groove Definition

The Normal Bevel Closed V-Groove involves two symmetrical cuts: one in the matboard and a corresponding cut in the fallout, both forming a mirrored arrangement. The matboard is sliced halfway through the thickness and the core is visible from the front.

First Cut: Cuts the Interior cut into the Fallout Clockwise.

Second Cut: Cuts the Exterior cut into the Matboard Counter-Clockwise.

Select V-Groove from the Current Bevel Type dropdown control to edit this configuration.

See: 45 Degree Closed V-Groove Configurations

See: 45 Degree Plus Closed V-Groove Configurations

See: 45 Front Closed V-Groove Configurations

See: 52 Degree Closed V-Groove Configurations

Info
  • This also displays how to make an alternative design.

Design in FrameShop then Bring into Trace

  • First we need to make sure we are designing the layers in the correct order for these instructions.

  • On the FrameShop Main Page, click Admin and stay on the Defaults tab.

  • Under Layer Direction select Bottom Up if it is not already set to that.

  • Click Save and return to the Main Page.

    • You can change this back to the original setting later if desired.

Panel
panelIconId1f9d9-200d-2640-fe0f
panelIcon:woman_mage:
panelIconText🧙‍♀️
bgColor#FFEBE6
  • Layer Direction: Bottom Up is the preferred direction.

    • When you Offset an object to create another layer, that new layer will be the Top layer.

  • Layer Direction: Top Down is not recommended.

    • When you Offset an object to create another layer, that new layer will be the Bottom layer, even though it is larger than the original object.

2LayerLetterMatDefaultDirection800.png
Expand
titleTemplate Definition

Templatesare specialized parametric shape generators created by Wizard.

Many of the templates have additional Properties that can be edited which can change the shape, curves and corners of the design as well as a wide assortment of Parameters.

The Template Library displays the different templates that are available for use.

See: Template Properties

See: Template Library

Expand
titleGuide Definition

A Guide is a Red line marker which can direct the motion or positioning of objects.

The sides and centers of Objectscan snap to the Guide Lines.

Click on the Ruler around the design and drag toward the center to place a Guide.

Select the Guide and click Properties to edit the position or drag it where desired.

See: Guide Lines Properties

  • On the Add Other Guide screen, click the checkboxes for Add at Top and Add at Left .

  • Enter 3/4" for each value.

  • Click the OK button.

  • The Guides are placed. 

Expand
titleGuide Definition

A Guide is a Red line marker which can direct the motion or positioning of objects.

The sides and centers of Objectscan snap to the Guide Lines.

Click on the Ruler around the design and drag toward the center to place a Guide.

Select the Guide and click Properties to edit the position or drag it where desired.

See: Guide Lines Properties

...

Break all Intersections

Expand
titleBreak Definition

The Break Tool tool is used to Bisect the Selected Segments at the point where they Intersect in the Trace software.

The Break All Intersections function bisects ALL Segments in the design where they intersect in the Trace software.

See: Break All Intersections Function

  • The Intersections are now broken where each element crossed over each other.

Join Segments

  • Click the Edit radio button.

  • Hold down the CTRL key and click on each segment making up the Upper Left-Hand Inner Quadrant, highlighted in Red

  • Zoom In if it makes it easier to select the Lines.

  • Click the Join button.

Expand
titleLine Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

Expand
titleJoin Definition

The Join button will connect the Selected Segments together as one object in Trace

The Auto Join Segments button will automatically join All Adjacent Segments together in Trace.

See: Join Tool Function

See: Auto Join Segments Function

  • The segments are Joined together to create a single object, highlighted in Red.

Expand
titleJoin Definition

The Join button will connect the Selected Segments together as one object in Trace

The Auto Join Segments button will automatically join All Adjacent Segments together in Trace.

See: Join Tool Function

See: Auto Join Segments Function

Info
  • Now we’ll do the Outside Quadrant.

  • Hold down the CTRL key and click on each segment making up the Upper Left-Hand Outer Quadrant, highlighted in Red.

  • Click the Join button.

Expand
titleJoin Definition

The Join button will connect the Selected Segments together as one object in Trace

The Auto Join Segments button will automatically join All Adjacent Segments together in Trace.

See: Join Tool Function

See: Auto Join Segments Function

  • The segments are Joined together to create a single object, highlighted in Red.

Expand
titleJoin Definition

The Join button will connect the Selected Segments together as one object in Trace

The Auto Join Segments button will automatically join All Adjacent Segments together in Trace.

See: Join Tool Function

See: Auto Join Segments Function

Delete Unwanted Lines

  • Hold down the CTRL key and click on each of the unwanted Lines in the Upper Left-Hand section, highlighted in Red.

  • Click the Delete button.

Expand
titleLine Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

  • The unwanted Lines are deleted.

Expand
titleLine Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

  • Zoom Out if necessary, and hold down the CTRL key and click each of the Lines that make up the original rectangle.

    • Take care not to select any of the Reference Lines.

  • Hit the Delete button.

Expand
titleLine Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

  • The unwanted Lines are deleted.

Expand
titleLines Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

Mirror Corners

  • Hold down the CTRL key and click on the Interior and Exterior of our new Corner to select them.

  • Click on the Mirror button.

  • Now we will draw the line that we will Mirror the selected objects along. 

  • Right-click on the Top of the Vertical Line.

  • Move the cursor and Right-click on the Bottom of the Vertical Line

Expand
titleMirror Definition

The Mirror function will create a Mirror copy of the selected object along the selected axis in Trace andDesignerand mirror the image horizontally in Visualize.

See: Mirror in Trace Function

See: Mirror CutArt in Designer

See: Mirror Image in Visualization

Expand
titleLine Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

Panel
panelIconIdatlassian-note
panelIcon:note:
bgColor#DEEBFF
  • The corner will be Mirrored Horizontally

Expand
titleDynamic Outsides

The Dynamic Outsides feature adds the Border Size to the Bounding Rectangle of the current Group of Openings, adjusting the Outside Size as necessary in Designer and Visualize.

See Also: Dynamic Outsides Function in Designer

See Also: Dynamic Outsides Function in Visualization

Expand
titleMirror Definition

The Mirror function will create a Mirror copy of the selected object along the selected axis in Trace andDesignerand mirror the image horizontally in Visualize.

See: Mirror in Trace Function

See: Mirror CutArt in Designer

See: Mirror Image in Visualization

Info
  • Now we’ll Mirror it Vertically.

  • Hold down the CTRL key and click on the Interior and Exterior of both of the Upper Corners to select them.

  • Click on the Mirror button.

  • Now we will draw the Line that we will Mirror the selected objects along.

  • Right-click on the Left of the Horizontal Line.

  • Move the cursor and Right-Click on the Right of the Horizontal Line

Expand
titleMirror Definition

The Mirror function will create a Mirror copy of the selected object along the selected axis in Trace andDesignerand mirror the image horizontally in Visualize.

See: Mirror in Trace Function

See: Mirror CutArt in Designer

See: Mirror Image in Visualization

  • The corners will be Mirrored Vertically

Delete the Reference Lines

  • Hold down the CTRL key and click on each of the Reference Lines to select them.

    • You may need to Zoom In to select the small Lines between the layers.

  • Click on the Delete button.

Expand
titleLines Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

  • The Reference Lines are deleted.

Auto Join Segments

Info
  • We want to Join the segments in the design so that we can Trace it.

Expand
titleJoin Definition

The Join button will connect the Selected Segments together as one object in Trace

The Auto Join Segments button will automatically join All Adjacent Segments together in Trace.

See: Join Tool Function

See: Auto Join Segments Function

Expand
titleTrace Definition

Tracing the Design provides the Bevel Type and other necessary information to the Vector design in order to either Cut or apply with a Non-Blade Tool on the CMC.

The Set Bevels Tab in Trace contains the tools needed to Trace the design.

See: Tracing the Design

Trace the Design

Info
  • We didn't make any changes to the CutArt itself that would require us to retangify the Arcs (such as moving a point), so there is no need to Tangify it or Convert Arcs to Splines.

Info
  • The Outer object is Traced as a V-Groove.

Expand
titleBevel Type Definition

The Bevel Type refers to the angle at which the blade cuts the surface of the matboard when it deviates from the 90° right angle cut.

Expand
titleTangify Definition

The Tangify function will smooth the connection between the Selected Arc Circuits that are below the specified Angle in the Tangify field to provide a smoother cutting transition between the arcs. 

The Tangify All Circuits will smooth the connection between All of the ArcCircuits that are below the specified Angle in the Tangify field to provide a smoother cutting transition between the arcs. 

See: Tangify Function

See: Tangify All Circuits Function

See: Arc Tool in Trace

See: Arc Tool Definition 

See: Splines Definition

See: Convert Arc to Splines Function

Expand
titleConvert Arcs to Splines

The Convert Arc to Splines process will convert the Arcs to Splines which are easier to tangify to make cuts smoother.

See: Arcs Definition

See: Arcs Tool Function

See: Splines Definition

See: Splines Tool Function

See: Convert Arc to Splines Function

Expand
titleTrace Definition

Tracing the Design provides the Bevel Type and other necessary information to the Vector design in order to either Cut or apply with a Non-Blade Tool on the CMC.

The Set Bevels Tab in Trace contains the tools needed to Trace the design.

See: Tracing the Design

  • Stay on the Top Layer

  • Click on the Inner Object to select it.

  • Click on the 45° Bevel Set button. 

Info
  • The inner object is Traced as a 45° Opening.

Expand
titleTraced Definition

Tracing the Design provides the Bevel Type and other necessary information to the Vector design in order to either Cut or apply with a Non-Blade Tool on the CMC.

The Set Bevels Tab in Trace contains the tools needed to Trace the design.

See: Tracing the Design

Expand
titleBevel Type Definition

The Bevel Type refers to the angle at which the blade cuts the surface of the matboard when it deviates from the 90° right angle cut.

...

Save, Cut

  • Save the CutArt. You may get a message stating that this design contains objects that do not have an assigned bevel type. This refers to any leftover arcs and lines that we didn't trace. Click Yes that you wish to continue.

  • Load the CutArt.

  • Cut the CutArt.

Info
  • Optionally, you can also bring the CutArt straight to the Cut Preview from Trace.

Info
  • The Stained Glass design is completed with a fancy opening and a fancy V-Groove around it.

Expand
titleTraced Definition

Tracing the Design provides the Bevel Type and other necessary information to the Vector design in order to either Cut or apply with a Non-Blade Tool on the CMC.

The Set Bevels Tab in Trace contains the tools needed to Trace the design.

See: Tracing the Design

Expand
titleCutArt Definition

CutArt™ are simple shapes and design elements created by Wizard that can be added to designs.

CutArts can be applied to your current design and edited, such as resizing and rotating.

They can be Cut, Debossed, Penned or cut on Vinyl.

See: Add CutArt Function

Expand
titleV-Groove Definition

The Normal Bevel Closed V-Groove involves two symmetrical cuts: one in the matboard and a corresponding cut in the fallout, both forming a mirrored arrangement. The matboard is sliced halfway through the thickness and the core is visible from the front.

First Cut: Cuts the Interior cut into the Fallout Clockwise.

Second Cut: Cuts the Exterior cut into the Matboard Counter-Clockwise.

Select V-Groove from the Current Bevel Type dropdown control to edit this configuration.

See: 45 Degree Closed V-Groove Configurations

See: 45 Degree Plus Closed V-Groove Configurations

See: 45 Front Closed V-Groove Configurations

See: 52 Degree Closed V-Groove Configurations

Optional Design

Info
  • You can achieve a completely different look by Tracing the same design differently.

  • Add a layer in the Layers section for each layer of matboard you want to trace. 

  • Trace the V-Groove layer as the Top Layer opening.

  • Trace the original opening layer as the Bottom Layer.

  • Now the optional Stained Glass Fancy Corners design is completed as a two layer mat with fancy corners.

  • Save the CutArt.

  • Load the CutArt.

  • Cut the CutArt.

Info
  • Optionally, you can also bring the CutArt straight to the Cut Preview from Trace.

Expand
titleV-Groove Definition

The Normal Bevel Closed V-Groove involves two symmetrical cuts: one in the matboard and a corresponding cut in the fallout, both forming a mirrored arrangement. The matboard is sliced halfway through the thickness and the core is visible from the front.

First Cut: Cuts the Interior cut into the Fallout Clockwise.

Second Cut: Cuts the Exterior cut into the Matboard Counter-Clockwise.

Select V-Groove from the Current Bevel Type dropdown control to edit this configuration.

See: 45 Degree Closed V-Groove Configurations

See: 45 Degree Plus Closed V-Groove Configurations

See: 45 Front Closed V-Groove Configurations

See: 52 Degree Closed V-Groove Configurations

Expand
titleCutArt Definition

CutArt™ are simple shapes and design elements created by Wizard that can be added to designs.

CutArts can be applied to your current design and edited, such as resizing and rotating.

They can be Cut, Debossed, Penned or cut on Vinyl.

See: Add CutArt Function

Expand
titleTrace Definition

Tracing the Design provides the Bevel Type and other necessary information to the Vector design in order to either Cut or apply with a Non-Blade Tool on the CMC.

The Set Bevels Tab in Trace contains the tools needed to Trace the design.

See: Tracing the Design

...