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Create a Doily Shape

Info
  • This lesson shows how to create a simple

doily shape.Image Removed
  • Doily shape.

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Info
  • This also describes how to make an alternative design by adding

layers
  • Layers to it.

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Design in FrameShop then Bring into Trace

  • First we need to make sure we are designing the layers in the correct order for these instructions.

  • On the FrameShop Main Page, click Admin and stay on the Defaults tab.

  • Under Layer Direction select Bottom Up if it is not already set to that.

  • Click Save and return to the Main Page.

    • You can change this back to the original setting later if desired.

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  • Layer Direction: Bottom Up is the preferred direction.

    • When you Offset an object to create another layer, that new layer will be the Top layer.

  • Layer Direction: Top Down is not recommended.

    • When you Offset an object to create another layer, that new layer will be the Bottom layer, even though it is larger than the original object.

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  • Place a one

layer
  • Layer 4 x 5" #506 Star

template
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Templates Definition
Templates Definition
nameTemplates Definition
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  • Click on the Properties tab.

  • Click on the Parameters tab.

  • Change the No. of Points to 6.

  • Change the Spikiness to 0.

  • Change the Mode to 2. 

  • Change the Line Length to 2.

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Parameters
Parameters
nameParameters Definition
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  • Place a one

layer
  • Layer 2.75 x 2.75" #102 Oval

template
  • Template in the top portion of the Polygon.

    • The circle will create the petal of the

doily
    • Doily.

  • Move the circle so that it lines up with the

top
  • Top of the

star template
  • Star Template.

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Bring Design into Trace

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Draw Alignment Lines

Info
  • We will add some

alignment lines
  • Alignment Lines that we will use to

mirror
  • Mirror the circle.

  • You can

mirror
  • Mirror the circle without the

alignment lines
  • Alignment Lines, but adding them will help illustrate the process.

click
  • Click on the center point of one of the

lines
  • Lines of the

polygon
  • Polygon

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Line Tool Definition
Line Tool Definition
nameLine Tool Definition
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  • Right-

click
  • Click on the center point of the opposite

line
  • Line of the

polygon
  • Polygon.

Info
  • The

line
  • Line is placed.

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  • Do the same with the other sides of the polygon,

right
  • Right-

clicking
  • Clicking and

snapping
  • Snapping to the

center point
  • Center Point then

snapping
  • Snapping to the

center point
  • Center Point on the opposite point.

  • Make sure that the

circle
  • Circle crosses over the

lines
  • Lines a little in order to have the

mirrored
  • Mirrored version of the

circle
  • Circle overlap.

  • If it doesn't, either make the

circle
  • Circle larger or 

offset 
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Mirror the Circle

  • Click on the Edit radio button.

  • Hold down the CTRL key and click on the

circle
  • Circle.

  • Click the Mirror button.

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Mirror
Mirror
nameMirror Definition
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  • Right-

click
  • Click on the point where the

upper left line
  • Upper Left Line begins.

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  • Right-

click
  • Click on the end of the line at the

lower right side
  • Lower Right Side.

Info
  • The

circle
  • Circle as been

mirrored
  • Mirrored using the

line
  • Line we drew as the axis.

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  • Click on the new

circle
  • Circle

  • Click the Mirror button.

  • Right-

click
  • Click at each end of the

alignment line
  • Alignment Line.

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  • The

circle
  • Circle has been

mirrored
  • Mirrored using the

line
  • Line we drew as the axis.

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  • Repeat the process

. Select
  • by selecting the next

circle
  • Circle,

click
snap
  • snapping to each end of the

alignment line
  • Alignment Line.

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  • The

circle
  • Circle has been

mirrored
  • Mirrored all the way around the design.

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Break all Intersections

Info
  • Now we want to

break all
  • Break All of the

intersections
  • Intersections where

the lines and arcs pass over the other lines/arcs
  • all segments in the design intersect with other segments.

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Break All Intersections Definition
Break All Intersections Definition
nameBreak All Intersections Definition
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  • The Intersections are now Broken where the objects crossed over each other.

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Join Segments

Info
  • We will now

join
  • Join all of the segments that will make up the opening of the design.

  • Hold down the CTRL key and click on the each of the

left side arcs
  • Left Side Arcs of one of the

broken circles
  • Broken Circles.

  • Click the Join button.

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Join Tool Definition
Join Tool Definition
nameJoin Tool Definition
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  • The Arcs are joined together as a single entity.

  • If the

arcs
  • Arcs don't connect as expected, you might have missed an

arc
  • Arc.

    • Click the Undo button, reselect the

arcs
    • Arcs and click the Join button again. 

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  • Hold down the CTRL key and select the

arcs
  • Arcs of the next

broken circle
  • Broken Circle.

  • Click the Join button. 

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Info
  • Continue selecting the arcs that make up each of the

broken circles
  • Broken Circles and

joining
  • Joining them until you have

joined
  • Joined each of the outside

arcs
  • Arcs.

  • Hold down the CTRL key and select all of the newly joined

arcs
  • Arcs

  • Click the Join button.

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  • The

arcs
  • Arcs are now one connected entity.

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Convert to Splines/Tangify

 The
  •  

    • The splines can be tangified with less distortion, which will give a smoother cutting path for the design.

  • Click on Edit > Tangify all Circuits.

    • This makes each arc tangent to each other for smoother cutting.

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Trace, Save, Cut

  • Trace the CutArt.

  • Save
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    Convert Arc to Splines
    Convert Arc to Splines
    nameConvert Art to Splines Definition
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    Tangify All Circuits Definition
    Tangify All Circuits Definition
    nameTangify All Circuits Definition
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    Trace the Design

    • Click on the Set Bevels tab.

    • Click on the Doily opening.

    • Select the desired Bevel Type then click Set.

    • The outside of the Doily turns the color of the Bevel Type selected and is now traced.

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    Traced
    Traced
    nameTraced Definition
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    Save and Cut

    • Save the CutArt. You will get a message stating that this design contains objects that do not have an assigned bevel type. This refers to the leftover lines and arcs that we didn't trace. Click Yes that you wish to continue.

    • Load the CutArt.

    • Cut the CutArt.

    Info
    • Optionally, you can also bring the CutArt straight to the Cut Preview from Trace.

    • The

    doily
    • Doily design is completed.

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    CutArt™ Definition
    CutArt™ Definition
    nameCutArt Definition
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    Optional Design

    Info
    • For an optional design, you can

    offset
    • Offset the

    doily
    • Move the design further into the screen if necessary in order to be able to see the

    offset layer
    • Offset Layer.

    • Select the

    doily.Change the Offset direction* to minus (-) by selecting it from the dropdown control
    • Doily.

    • Leave the Reveal value at .25".

    • Click

    the 
    Info
    • The

    doily
    • Doily is now offset to create the second

    layer
    • Layer.

    *RULES:

    Enclosed objects:

    Positive value offsets to the inside.

    Negative value offsets to the outside.

    Arcs and Curves Greater than 180 Degrees use the same rules as for closed objects.

    For lines, imagine a line's start point to be the center of a circle. The plus offsets clockwise and minus offsets counterclockwise. 

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    Break Intersections

    The new offset created arcs that
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    Offset Tool Definition
    Offset Tool Definition
    nameOffset Tool Definition
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    Offset Rules
    Offset Rules
    nameOffset Rules
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    Explode New Layer

    Info
    • The new Offset created an outside layer, but the arcs overlap in the corners.

    We want to break the intersections in the newly offset object, rather than all of the intersections in the design.
    • Hold down the CTRL key and select all of the newly created arcs. 

    • Click the Break button to break the objects where they intersect with each other. The arcs will break where they intersect and appear gray.

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    Join Outside Segments

    We will now join
    • We will have to Explode this new layer to edit it.

    • Click on the new layer to select it and click Explode.

    • The new layer will be exploded into the individual arcs that created it.

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    Explode Tool Definition
    Explode Tool Definition
    nameExplode Tool Definition
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    • Now click the Auto Join Segments button to join the segments that can be joined.

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    Auto Join Segments Definition
    Auto Join Segments Definition
    nameAuto Join Segments Definition
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    • If you move your cursor, you will see that the small arcs that make up the large arcs are now connected together, but the large arcs are not connected together because they cross each other.

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    • Now we will select each of these Arcs and click Break to break them where they intersect.

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    • If you move your cursor, you will see that each arc is now broken where they cross each other.

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    Join Outside Segments

    Info
    • We will now Join all of the segments that will make up the outside

    layer
    • Layer of the design.

    • Hold down the CTRL key and click on the each of the

    arcs
    • Arcs that make up the outside layer of the design.

    • Click the Join button.

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    • The segments of the outside

    layer
    • Layer are now

    joined
    • Joined to create one object.

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    • We could repeat these same steps to add a third

    layer
    • Layer using a 1/8" reveal by 

    offsetting 
    breaking 
    • Exploding the newly

    offset
    • Offset object, then 

    rejoining
    • Rejoining the outside elements to create the top

    layer
    • Layer.

    • Depending upon the

    template
    • Template, the size, the

    parameters
    • Parameters, etc., you may not need to 

    break
    • Explode the elements before 

    joining
    offset
    • Offset connects together neatly in the corners.

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    Trace, Save, Cut

  • Trace the CutArt. Remember to Add a layer in the Layers section for each layer of matboard you want to trace. Click on the desired layer, select the object to trace, then select the bevel/cartridge to trace the item for that layer.

  • Save
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    Tracing the Optional Design

    • Click on the Set Bevels tab.

    • Click Add twice to add two new layers that we can trace the new layers onto.

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    • Click on the Top Layer.

    • Click on the outside doily opening.

    • Select the desired Bevel Type then click Set.

    • The outside of the doily turns the color of the Bevel Type selected.

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    • Click on the Middle Layer.

    • Click on the middle doily opening.

    • Select the desired Bevel Type then click Set.

    • The middle of the doily turns the color of the Bevel Type selected.

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    • Click on the Bottom Layer.

    • Click on the inside doily opening.

    • Select the desired Bevel Type then click Set.

    • The bottom of the doily turns the color of the Bevel Type selected.

    • The design is now fully traced.

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    Save and Cut

    • Save the CutArt. You will get a message stating that this design contains objects that do not have an assigned bevel type. This refers to the leftover lines and arcs that we didn't trace. Click Yes that you wish to continue.

    • Load the CutArt.

    • Cut the CutArt.

    • Optionally, you can also bring the CutArt straight to the Cut Preview from Trace.

    Info
    • The multi-

    layered doily design
    • layered Doily design is completed.

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    Comparison

    You can see how much we changed the design when you compare it to what we started with. You can alter the design greatly by changing the number of sides of the Star template or even selecting a different template to mirror in each of the corners.

    Set up as a one layer design:

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    Set up as a three layer design:

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