Design an Unenclosed V-Groove |
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| A Normal Bevel Closed V-Groove consists of two cuts - one in the Matboard and one in the Fallout, mirroring each other. They are cut Halfway through the matboard, revealing the Matboard Core. The Normal Bevel is when the Angle of the blade cuts the Matboard/Fallout surface so it Slants Away from the surface of the Matboard/Fallout, and the Matboard Core is Seen from the front. |
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Design Opening in FrameShop |
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| Templates are specialized parametric shape generators created by Wizard. Many of the templates have additional Properties that can be edited which can change the shape, curves and corners of the design as well as a wide assortment of Parameters. The Template Library displays the different templates that are available for use. |
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title | Parameters Definition |
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| The Parameters are a set of specified variable characteristics related to the selected object that can be modified through the accompanying fields in Designer. For example, the Chamfer is the symmetrical angled surface at the corner of the Template. In Designer, the Template Parameter Map displays a diagram describing each parameter field for the current Template. |
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title | Parameters Definition |
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| The Parameters are a set of specified variable characteristics related to the selected object that can be modified through the accompanying fields in Designer. For example, the Chamfer is the symmetrical angled surface at the corner of the Template. In Designer, the Template Parameter Map displays a diagram describing each parameter field for the current Template. |
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| In a two-layer design, the Reveal is the amount of the bottom matboard showing under the top mat in Designer and Visualize. The standard Reveal between the top and bottom mat is 1/4". |
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Place V-Groove |
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Click on the Openings tab.
With the opening still selected, click the Add V-Groovebutton.Enter 1.25" for the Distance to Offset V-Groove field.
Click OK.
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A Normal Bevel Closed V-Groove consists of two cuts - one in the Matboard and one in the Fallout, mirroring each other. They are cut Halfway through the matboard, revealing the Matboard Core. The Normal Bevel is when the Angle of the blade cuts the Matboard/Fallout surface so it Slants Away from the surface of the Matboard/Fallout, and the Matboard Core is Seen from the front. |
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The Offset button creates a displacement copy of the selected object a parallel distance away as specified in the Offset Reveal field in Trace. |
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Bring Design into Trace |
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| CutArt™ are simple shapes and design elements created by Wizard. CutArts can be applied to your current design and resized and rotated. They can be Cut, Debossed, Penned or cut on Vinyl. |
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Break Intersection |
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The Breaktool is used to Bisect the selected segments at the points where they Intersect in the Trace software.The Break All Intersections function bisect ALL segments in the design at the points where they intersect with another segment.
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The Breaktool is used to Bisect the selected segments at the points where they Intersect in the Trace software.The Break All Intersections function bisect ALL segments in the design at the points where they intersect with another segmentDesign an Unenclosed V-Groove |
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Design Opening in FrameShop |
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First we need to make sure we are designing the layers in the correct order for these instructions. On the FrameShop Main Page, click Admin and stay on the Defaults tab. Under Layer Direction select Bottom Up if it is not already set to that. Click Save and return to the Main Page.
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| Templatesare specialized parametric shape generators created by Wizard. Many of the templates have additional Properties that can be edited which can change the shape, curves and corners of the design as well as a wide assortment of Parameters. The Template Library displays the different templates that are available for use. Image AddedSee: Template Properties See: Template Library |
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title | Parameters Definition |
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| The Parameters are set of specified variable characteristics related to the selected object that can be modified through the accompanying fields in Designer. For example, the Chamfer is the symmetrical angled surface at the corner of the Template. In Designer, the Template Parameter Map displays a diagram describing each parameter field for the current Template. Image Added |
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title | Parameters Definition |
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| The Parameters are set of specified variable characteristics related to the selected object that can be modified through the accompanying fields in Designer. For example, the Chamfer is the symmetrical angled surface at the corner of the Template. In Designer, the Template Parameter Map displays a diagram describing each parameter field for the current Template. Image Added |
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| In a two-layer design, the Reveal is the amount of the bottom matboard showing under the top mat in Designer and Visualize. The standard Reveal between the top and bottom mat is 1/4". Image AddedSee: Designer Reveal Function |
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Place V-Groove |
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Click on the Openings tab. With the opening still selected, click the Add V-Groovebutton. Enter 1.25" for the Distance to Offset V-Groove field. Click OK.
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| The Offset button creates a displacement copy of the selected object a parallel distance away as specified in the Offset Revealfield. Image AddedSee: Offset Function in Trace Offset Rules:Enclosed Objects: Arcs and Curves greater than 180 Degrees use the same rules as closed objects. Unenclosed Objects: For unenclosed objects the arrow buttons depend on the direction of travel of the vector segments, starting from the line’s start point. The Left < button offsets Clockwise and Right > button offsets Counter-Clockwise. If it doesn’t Offset in the expected direction, click Undo and click the other Offset Direction. |
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Bring Design into Trace |
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| CutArt™ are simple shapes and design elements created by Wizard that can be added to designs. CutArts can be applied to your current design and edited, such as resizing and rotating. They can be Cut, Debossed, Penned or cut on Vinyl. Image AddedSee: Add CutArt Function |
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Break Intersection |
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| The Line tool in Trace will draw a Two-Point Line. The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor). After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc. Image AddedSee: Line Tool Function |
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Delete Object |
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| The Line tool in Trace will draw a Two-Point Line. The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor). After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc. Image AddedSee: Line Tool Function |
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| The Line tool in Trace will draw a Two-Point Line. The Line is defined by two points: |
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the Initial Position (called an Anchor) and the Terminating Position ( |
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which are called “anchors”called an Anchor). After it is drawn, a third point in the Center |
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is will be displayed, which can be moved to alter the |
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| The Line tool in Trace will draw a Two-Point Line. The Line is defined by two points: the Initial Position and the Terminating Position (which are called “anchors”). After it is drawn, a third point in the Center is displayed, which can be moved to alter the Line into an Arc. |
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| The Line tool in Trace will draw a Two-Point Line. The Line is defined by two points: the Initial Position and the Terminating Position (which are called “anchors”). After it is drawn, a third point in the Center is displayed, which can be moved to alter the Line into an Arc. |
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Trace the Design |
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Click the Set Bevels tab. Select the Top Layer which is displayed at the Top of the Layer List regardless of the actual layer number. We're converting the Opening that was on this layer into a V-Groove on the other layer, so we no longer need this layer. Click the Remove button.
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title | Bevel Type Definition |
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The Bevel Type is the Angle that the blade cuts on the Matboard/Fallout surface when it is not cut at a 90° Right Angle. |
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The Arc Tool tool function allows you to draw a three-point mathematically defined curve in the Trace software. The Arc has three points: the Initial Position and the Terminating Position (which are called "anchors") and one separate Middle point (which is called a "handle") which can be moved to change the shape of the Arc. |
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The Tangify function will smooth the connection between the Selected Arc Circuits that are below the specified Angle in the Tangify field to provide a smoother cutting transition between the arcs.
The Tangify All Circuits will smooth the connection between All of the ArcCircuits that are below the specified Angle in the Tangify field to provide a smoother cutting transition between the arcs. Expand |
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title | Convert Arcs into Splines |
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Click Edit > Convert Arc to Splines to convert the Arcs into Bezier Splines. Splines can be Tangified with less distortion, which will give a smoother cutting path for the design in Trace. |
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Remain on the new Top Layer.
Click on the new V-Groove object to select it.
Click the 45° V-Groove Set button | Image Added |
Trace the Design |
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Click the Set Bevels tab. Select the Top Layer which is displayed at the Top of the Layer List. We no longer need this layer as we had deleted the opening from this layer. We will be tracing the Free-floating V-Groove onto the next layer, which will now be the top layer. Click the Remove button to delete this unneeded layer. Any information on this layer will be moved to the next layer.
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title | Bevel Type Definition |
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| The Bevel Type refers to the angle at which the blade cuts the surface of the matboard when it deviates from the 90° right angle cut. Image Added |
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A consists of involves two symmetrical cuts |
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- Matboard one in the Fallout, mirroring each other. They are cut Halfway through the matboard, revealing the Matboard Core.The Normal Bevel is when the Angle of the blade cuts the Matboard/Fallout surface so it Slants Away from the surface of the Matboard/Fallout, and the Matboard Core is Seen from the front.
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Info |
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NOTE: V-Groove/Pen/Deboss items do not have to be enclosed objects to be Traced. |
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A Normal Bevel Closed V-Groove consists of two cuts - one in the Matboard and one in the Fallout, mirroring each other. They are cut Halfway through the matboard, revealing the Matboard Core.
The Normal Bevel is when the Angle of the blade cuts the Matboard/Fallout surface so it Slants Away from the surface of the Matboard/Fallout, and the Matboard Core is Seen from the front. Expand |
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| Tracing the Design provides the Bevel Type and other necessary information to the Vector design in order to either Cut or apply with a Non-Blade Tool on the CMC. The Set Bevels Tab in Trace contains the tools needed to Trace the |
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Save and Cut |
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| Tracing the Design provides the Bevel Type and other necessary information to the Vector design in order to either Cut or apply with a Non-Blade Tool on the CMC. The Set Bevels Tab in Trace contains the tools needed to Trace the design. Image AddedSee: Tracing the Design |
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| CutArt™ are simple shapes and design elements created by Wizard that can be added to designs. CutArts can be applied to your current design and |
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resized and rotated. edited, such as resizing and rotating. They can be Cut, Debossed, Penned or cut on Vinyl. |
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