Troubleshooting Utility for Editing the Configurations |
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Contents: Child pages (Children Display) |
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all | true |
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depth | 0 |
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allChildren | true |
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style | |
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sortAndReverse | |
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first | 0 |
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Circle/Oval Rotation Utility |
The Oval Rotation controls for Feathersand Bumps/wiki/spaces/FrameShop8x/pages/1942510997on an Oval Opening.Image RemovedImage RemovedSee: Oval Rotation for Openings Configurations
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title | How to Adjust the Oval Rotation |
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When adjusting Configurations, click the Plus (Increase) or Minus (Decrease) button on the desired field about five times. Click OK and do another test cut. Continue making adjustments until the desired outcome is achieved. |
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panelIconId | 1f9d9-200d-2642-fe0f |
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panelIcon | :man_mage: |
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panelIconText | 🧙♂️ |
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bgColor | #FFFAE6 |
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title | Feather in Oval Opening Definition |
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A Feather in an Oval Opening is a Fringe of material left behind where the cut started and ended on the Oval.
If the Oval Opening has a Feather, Decrease the Oval Rotation.
The Oval Rotation controls for Feathersand Bumps/wiki/spaces/FrameShop8x/pages/1942510997on an Oval.Image RemovedImage RemovedSee: Oval Rotation for Openings Configurations
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title | Bumps in Oval Opening Definition |
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A Bump in an Oval Openingis a Lumpof material left behind where the cut started and ended.If the Oval Opening has a Bump, IncreasetheOval Rotation.Image Added |
Calculate Home Adjustments |
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Cut a one layer rectangle opening without Cutting the Outside. From the front of the mat, measure the Right and Bottom borders from the inside of the bevel to the edge of the mat. Enter those values into the Act Right Border (Actual Right Border) and Act Btm Border (Actual Bottom Border) fields. Click on the Calc Home Adjustments button to recalculate and adjust the Horizontal and Vertical positions. Do a test cut to confirm that it is correct and readjust if necessary.
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panelIconId | 1f9d9-200d-2642-fe0f |
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panelIcon | :man_mage: |
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panelIconText | 🧙♂️ |
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bgColor | #FFFAE6 |
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| For Additional Information: See Horizontal Home which defines the global Horizontal placement of objects cut with the Blade Cartridges. See Vertical Home which defines the global Vertical placement of objects cut with the Blade Cartridges.
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