Design an Unenclosed V-Groove |
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This lesson shows how to make a free-floating unenclosed V-Groove. Design an Unenclosed V-Groove |
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Design Opening in FrameShop |
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| Templatesare specialized parametric shape generators created by Wizard. Many of the templates have additional Properties that can be edited which can change the shape, curves and corners of the design as well as a wide assortment of Parameters. The Template Library displays the different templates that are available for use. Image AddedSee: Template Properties See: Template Library |
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title | Parameters Definition |
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| The Parameters are set of specified variable characteristics related to the selected object that can be modified through the accompanying fields in Designer. For example, the Chamfer is the symmetrical angled surface at the corner of the Template. In Designer, the Template Parameter Map displays a diagram describing each parameter field for the current Template. Image Added |
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title | Parameters Definition |
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| The Parameters are set of specified variable characteristics related to the selected object that can be modified through the accompanying fields in Designer. For example, the Chamfer is the symmetrical angled surface at the corner of the Template. In Designer, the Template Parameter Map displays a diagram describing each parameter field for the current Template. Image Added |
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| In a two-layer design, the Reveal is the amount of the bottom matboard showing under the top mat in Designer and Visualize. The standard Reveal between the top and bottom mat is 1/4". Image AddedSee: Designer Reveal Function |
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Place V-Groove |
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| Click on the Openings tab. With the opening still selected, click the Add V-Groovebutton. Enter 1.25" for the Distance to Offset V-Groove field. Click OK.
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A consists of involves two symmetrical cuts |
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- Matboard one a corresponding cut in the |
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Fallout, mirroring each other. They are cut Halfway through the matboard, revealing the Matboard Core.The Normal Bevel is when the Angle of the blade cuts the Matboard/Fallout surface so it Slants Away from the surface of the Matboard/Fallout, and the Matboard Core is Seen Design Opening in FrameShop |
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| Templates are specialized parametric shape generators created by Wizard. Many of the templates have additional Properties that can be edited which can change the shape, curves and corners of the design as well as a wide assortment of Parameters. The Template Library displays the different templates that are available for use. |
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title | Parameters Definition |
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| The Parameters are a set of specified variable characteristics related to the selected object that can be modified through the accompanying fields in Designer. For example, the Chamfer is the symmetrical angled surface at the corner of the Template. In Designer, the Template Parameter Map displays a diagram describing each parameter field for the current Template. |
| Image Removedfallout, both forming a mirrored arrangement. The matboard is sliced halfway through the thickness and the core is visible from the front. |
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| The Offset button creates a displacement copy of the selected object a parallel distance away as specified in the Offset Revealfield. Image AddedSee: Offset Function in Trace |
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infoinfo the Key tab. Change the second layer's Key Reveal to .5” (1/2").
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title | Parameters Definition |
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The Parameters are a set of specified variable characteristics related to the selected object that can be modified through the accompanying fields in Designer. For example, the Chamfer is the symmetrical angled surface at the corner of the Template. In Designer, the Template Parameter Map displays a diagram describing each parameter field for the current Template. |
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In a two-layer design, the Reveal is the amount of the bottom matboard showing under the top mat in Designer and Visualize. The standard Reveal between the top and bottom mat is 1/4". |
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Bring Design into Trace |
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| CutArt™ are simple shapes and design elements created by Wizard that can be added to designs. CutArts can be applied to your current design and edited, such as resizing and rotating. They can be Cut, Debossed, Penned or cut on Vinyl. Image AddedSee: Add CutArt Function |
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Break Intersection |
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Click on the Openings tab.
With the opening still selected, click the Add V-Groovebutton.Enter 1.25" for the Distance to Offset V-Groove field.
Click OK.
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A Normal Bevel Closed V-Groove consists of two cuts - one in the Matboard and one in the Fallout, mirroring each other. They are cut Halfway through the matboard, revealing the Matboard Core. The Normal Bevel is when the Angle of the blade cuts the Matboard/Fallout surface so it Slants Away from the surface of the Matboard/Fallout, and the Matboard Core is Seen from the front. |
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The Offset button creates a displacement copy of the selected object a parallel distance away as specified in the Offset Reveal field in Trace. |
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| The Line tool in Trace will draw a Two-Point Line. The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor). After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc. Image AddedSee: Line Tool Function |
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Bring Design into Trace Expand |
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| The Line tool in Trace will draw a Two-Point Line. The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor). After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc. Image AddedSee: Line Tool Function |
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notenoteImage Removed | Break Intersection |
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CutArt™ are simple shapes and design elements created by Wizard. CutArts can be applied to your current design and resized and rotated. They can be Cut, Debossed, Penned or cut on Vinyl. |
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| The Line tool in Trace will draw a Two-Point Line. The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor). After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc. Image AddedSee: Line Tool Function |
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Trace the Design |
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The Breaktool is used to Bisect the selected segments at the points where they Intersect in the Trace software.The Break All Intersections function bisect ALL segments in the design at the points where they intersect with another segment.
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The Breaktool is used to Bisect the selected segments at the points where they Intersect in the Trace software.The Break All Intersections function bisect ALL segments in the design at the points where they intersect with another segment.
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The Line tool in Trace will draw a Two-Point Line. The Line is defined by two points: the Initial Position and the Terminating Position (which are called “anchors”). After it is drawn, a third point in the Center is displayed, which can be moved to alter the Line into an Arc. |
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panelIconId | atlassian-note |
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| The Line tool in Trace will draw a Two-Point Line. The Line is defined by two points: the Initial Position and the Terminating Position (which are called “anchors”). After it is drawn, a third point in the Center is displayed, which can be moved to alter the Line into an Arc. |
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panelIconId | atlassian-info |
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panelIcon | :info: |
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| The Line tool in Trace will draw a Two-Point Line. The Line is defined by two points: the Initial Position and the Terminating Position (which are called “anchors”). After it is drawn, a third point in the Center is displayed, which can be moved to alter the Line into an Arc. |
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Trace the Design |
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Because this design contains no Arcs, there is no need to Tangify it or Convert Arcs into Splines. Click the Set Bevels tab. Select the Top Layer which is displayed at the Top of the Layer List regardless of the actual layer number. We're converting the Opening that was on this layer into a V-Groove on the other layer, so we no longer need this layer. Click the Remove button.
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title | Bevel Type Definition |
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| The Bevel Type refers to the angle at which the blade cuts the surface of the matboard when it deviates from the 90° right angle cut. Image Added |
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| Click the Set Bevels tab. Select the Top Layer which is displayed at the Top of the Layer List regardless of the actual layer number. We're converting the Opening that was on this layer into a V-Groove on the other layer, so we no longer need this layer. Click the Remove button. | |
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title | Bevel Type V-Groove Definition |
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| The Bevel Type is the Angle that the blade cuts on the Matboard/Fallout surface when it is not cut at a 90° Right Angle. |
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| The Arc Tool tool function allows you to draw a three-point mathematically defined curve in the Trace software. The Arc has three points: the Initial Position and the Terminating Position (which are called "anchors") and one separate Middle point (which is called a "handle") which can be moved to change the shape of the Arc. |
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The Tangify function will smooth the connection between the Selected Arc Circuits that are below the specified Angle in the Tangify field to provide a smoother cutting transition between the arcs.
The Tangify All Circuits will smooth the connection between All of the ArcCircuits that are below the specified Angle in the Tangify field to provide a smoother cutting transition between the arcs. Expand |
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title | Convert Arcs into Splines |
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Click Edit > Convert Arc to Splines to convert the Arcs into Bezier Splines. Splines can be Tangified with less distortion, which will give a smoother cutting path for the design in Trace. |
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NOTE: V-Groove/Pen/Deboss items do not have to be enclosed objects to be Traced. |
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| A The Normal Bevel Closed V-Groove consists of involves two symmetrical cuts - : one in the Matboard matboard and one in the Fallout, mirroring each other. They are cut Halfway through the matboard, revealing the Matboard Core. The Normal Bevel is when the Angle of the blade cuts the Matboard/Fallout surface so it Slants Away from the surface of the Matboard/Fallout, and the Matboard Core is Seen from the front. |
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NOTE: V-Groove/Pen/Deboss items do not have to be enclosed objects to be Traced. |
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| A Normal Bevel Closed V-Groove consists of two cuts - one in the Matboard and one in the Fallout, mirroring each other. They are cut Halfway through the matboard, revealing the Matboard Core. The Normal Bevel is when the Angle of the blade cuts the Matboard/Fallout surface so it Slants Away from the surface of the Matboard/Fallout, and the Matboard Core is Seen from the front.a corresponding cut in the fallout, both forming a mirrored arrangement. The matboard is sliced halfway through the thickness and the core is visible from the front. First Cut: Cuts the Interior cut into the Fallout Clockwise. Second Cut: Cuts the Exterior cut into the Matboard Counter-Clockwise. Select V-Groove from the Current Bevel Type dropdown control to edit this configuration. Image AddedImage AddedSee: 45 Degree Closed V-Groove Configurations See: 45 Degree Plus Closed V-Groove Configurations See: 45 Front Closed V-Groove Configurations See: 52 Degree Closed V-Groove Configurations |
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| Tracing the Design provides the Bevel Type and other necessary information to the Vector design in order to either Cut or apply with a Non-Blade Tool on the CMC. The Set Bevels Tab in Trace contains the tools needed to Trace the design. Image AddedSee: Tracing the Design |
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Save and Cut |
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| Tracing the Design provides the Bevel Type and other necessary information to the Vector design in order to either Cut or apply with a Non-Blade Tool on the CMC. The Set Bevels Tab in Trace contains the tools needed to Trace the design. Image AddedSee: Tracing the Design |
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| CutArt™ are simple shapes and design elements created by Wizard that can be added to designs. CutArts can be applied to your current design and resized and rotated. edited, such as resizing and rotating. They can be Cut, Debossed, Penned or cut on Vinyl. Image AddedSee: Add CutArt Function |
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