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Create a Doily Shape

  • This lesson shows how to create a simple Doily shape.

  • This also describes how to make an alternative design by adding Layers to it.

Design in FrameShop then Bring into Trace

  • First we need to make sure we are designing the layers in the correct order for these instructions.

  • On the FrameShop Main Page, click Admin and stay on the Defaults tab.

  • Under Layer Direction select Bottom Up if it is not already set to that.

  • Click Save and return to the Main Page.

    • You can change this back to the original setting later if desired.

  • Layer Direction: Bottom Up is the preferred direction.

    • When you Offset an object to create another layer, that new layer will be the Top layer.

  • Layer Direction: Top Down is not recommended.

    • When you Offset an object to create another layer, that new layer will be the Bottom layer, even though it is larger than the original object.

2LayerLetterMatDefaultDirection800.png
 Template Definition

Templates are specialized parametric shape generators created by Wizard.

Many of the templates have additional Properties that can be edited which can change the shape, curves and corners of the design as well as a wide assortment of Parameters.

The Template Library displays the different templates that are available for use.

See: Template Properties

See: Template Library

  • Click on the Properties tab.

  • Click on the Parameters tab.

  • Change the No. of Points to 6.

  • Change the Spikiness to 0.

  • Change the Mode to 2. 

  • Change the Line Length to 2.

 Parameters Definition

The Parameters are set of specified variable characteristics related to the selected object that can be modified through the accompanying fields in Designer.

For example, the Chamfer is the symmetrical angled surface at the corner of the Template.

In Designer, the Template Parameter Map displays a diagram describing each parameter field for the current Template.

  • Place a one Layer 2.75 x 2.75" #102 Oval Template in the top portion of the Polygon.

    • The circle will create the petal of the Doily.

  • Move the circle so that it lines up with the Top of the Star Template.

 Template Definition

Templates are specialized parametric shape generators created by Wizard.

Many of the templates have additional Properties that can be edited which can change the shape, curves and corners of the design as well as a wide assortment of Parameters.

The Template Library displays the different templates that are available for use.

See: Template Properties

See: Template Library

Bring Design into Trace

 CutArt Definition

CutArt™ are simple shapes and design elements created by Wizard that can be added to designs.

CutArts can be applied to your current design and edited, such as resizing and rotating.

They can be Cut, Debossed, Penned or cut on Vinyl.

See: Add CutArt Function

Draw Alignment Lines

  • We will add some Alignment Lines that we will use to Mirror the circle.

  • You can Mirror the circle without the Alignment Lines, but adding them will help illustrate the process.

  • Click the Line button on the Trace and Draw tab. The Draw radio button is automatically selected.

  • Right-Click on the center point of one of the Lines of the Polygon

 Lines Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

 Mirror Definition

The Mirror function will create a Mirror copy of the selected object along the selected axis in Trace and Designer and mirror the image horizontally in Visualize.

See: Mirror in Trace Function

See: Mirror CutArt in Designer

See: Mirror Image in Visualization

  • Right-Click on the center point of the opposite Line of the Polygon.

  • The Line is placed.

 Line Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

  • Do the same with the other sides of the polygon, Right-Clicking and Snapping to the Center Point then Snapping to the Center Point on the opposite point.

  • Make sure that the Circle crosses over the Lines a little in order to have the Mirrored version of the Circle overlap.

  • If it doesn't, either make the Circle larger or Offset it to make it larger.

 Line Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

 Mirror Definition

The Mirror function will create a Mirror copy of the selected object along the selected axis in Trace and Designer and mirror the image horizontally in Visualize.

See: Mirror in Trace Function

See: Mirror CutArt in Designer

See: Mirror Image in Visualization

 Offset Definition

The Offset button creates a displacement copy of the selected object a parallel distance away as specified in the Offset Reveal field.

Offset Rules:

Enclosed Objects:

  • The Left < button will offset an enclosed object to the outside.

  • The Right > button will offset an enclosed object to the inside.

Arcs and Curves greater than 180 Degrees use the same rules as closed objects. 

Unenclosed Objects:

For unenclosed objects the arrow buttons depend on the direction of travel of the vector segments, starting from the line’s start point. The Left < button offsets Clockwise and Right > button offsets Counter-Clockwise.

If it doesn’t Offset in the expected direction, click Undo and click the other Offset Direction.

See: Offset Function in Trace

Mirror the Circle

  • Click on the Edit radio button.

  • Hold down the CTRL key and click on the Circle.

  • Click the Mirror button.

 Mirror Definition

The Mirror function will create a Mirror copy of the selected object along the selected axis in Trace and Designer and mirror the image horizontally in Visualize.

See: Mirror in Trace Function

See: Mirror CutArt in Designer

See: Mirror Image in Visualization

  • Right-Click on the point where the Upper Left Line begins.

 Line Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

  • Right-Click on the end of the line at the Lower Right Side.

  • The Circle as been Mirrored using the Line we drew as the axis.

 Mirror Definition

The Mirror function will create a Mirror copy of the selected object along the selected axis in Trace and Designer and mirror the image horizontally in Visualize.

See: Mirror in Trace Function

See: Mirror CutArt in Designer

See: Mirror Image in Visualization

 Line Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

  • Click on the new Circle

  • Click the Mirror button.

  • Right-Click at each end of the Alignment Line.

 Mirror Definition

The Mirror function will create a Mirror copy of the selected object along the selected axis in Trace and Designer and mirror the image horizontally in Visualize.

See: Mirror in Trace Function

See: Mirror CutArt in Designer

See: Mirror Image in Visualization

  • The Circle has been Mirrored using the Line we drew as the axis.

 Mirror Definition

The Mirror function will create a Mirror copy of the selected object along the selected axis in Trace and Designer and mirror the image horizontally in Visualize.

See: Mirror in Trace Function

See: Mirror CutArt in Designer

See: Mirror Image in Visualization

 Line Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

  • Repeat the process by selecting the next Circle, clicking the Mirror button, then snapping to each end of the Alignment Line.

 Mirror Definition

The Mirror function will create a Mirror copy of the selected object along the selected axis in Trace and Designer and mirror the image horizontally in Visualize.

See: Mirror in Trace Function

See: Mirror CutArt in Designer

See: Mirror Image in Visualization

 Line Definition

The Line tool in Trace will draw a Two-Point Line. 

The Line is defined by two points: Initial Position (called an Anchor) and the Terminating Position (called an Anchor).

After it is drawn, a third point in the Center will be displayed, which can be moved to alter the line into an Arc.

See: Line Tool Function

  • The Circle has been Mirrored all the way around the design.

 Mirror Definition

The Mirror function will create a Mirror copy of the selected object along the selected axis in Trace and Designer and mirror the image horizontally in Visualize.

See: Mirror in Trace Function

See: Mirror CutArt in Designer

See: Mirror Image in Visualization

Break all Intersections

  • Now we want to Break All of the Intersections where all segments in the design intersect with other segments.

 Break Definition

The Break Tool tool is used to Bisect the Selected Segments at the point where they Intersect in the Trace software.

The Break All Intersections function bisects ALL Segments in the design where they intersect in the Trace software.

See: Break All Intersections Function

  • The Intersections are now Broken where the objects crossed over each other.

 Break Definition

The Break Tool tool is used to Bisect the Selected Segments at the point where they Intersect in the Trace software.

The Break All Intersections function bisects ALL Segments in the design where they intersect in the Trace software.

See: Break All Intersections Function

Join Segments

  • We will now Join all of the segments that will make up the opening of the design.

  • Hold down the CTRL key and click on the each of the Left Side Arcs of one of the Broken Circles.

  • Click the Join button.

 Join Definition

The Join button will connect the Selected Segments together as one object in Trace

The Auto Join Segments button will automatically join All Adjacent Segments together in Trace.

See: Join Tool Function

See: Auto Join Segments Function

  • The Arcs are joined together as a single entity.

  • If the Arcs don't connect as expected, you might have missed an Arc.

    • Click the Undo button, reselect the Arcs and click the Join button again. 

 Arc Definition

The Arc tool allows you to draw a three-point mathematically defined arc in the Trace software.

The Arc has three points: Initial Position (called an Anchor), Middle Point (called a Handle) which can be moved to change the shape of the Arc, and Terminating Position (called an Anchor).

The Convert Arc to Splines process will convert the Arcs to Splines which are easier to tangify to make cuts smoother.

See: Arc Tool in Trace

See: Arc Tool Definition 

See: Splines Definition

See: Convert Arc to Splines Function

 Spline Definition

The Curve function allows you to draw a four-point mathematically defined Bezier/Spline Curve in the Trace software.

The Bezier/Spline Curve is defined by four points:

Initial Position (called an Anchor)

Two Separate Middle Points (called Handles) which can be moved to alter the shape.

Terminating Position (called an Anchor)

Splines are easier to handle in the software than Arcs for tangification which makes the cuts smoother between arcs.

The Convert Arc to Splines process will convert the Arcs to Splines for software simplification purposes.

Arcs are provided for those that prefer to draw with them.

See: Arc Tool in Trace

See: Arc Tool Definition 

See: Splines Definition

See: Convert Arc to Splines Function

 Join Definition

The Join button will connect the Selected Segments together as one object in Trace

The Auto Join Segments button will automatically join All Adjacent Segments together in Trace.

See: Join Tool Function

See: Auto Join Segments Function

  • Hold down the CTRL key and select the Arcs of the next Broken Circle.

  • Click the Join button. 

 Arc Definition

The Arc tool allows you to draw a three-point mathematically defined arc in the Trace software.

The Arc has three points: Initial Position (called an Anchor), Middle Point (called a Handle) which can be moved to change the shape of the Arc, and Terminating Position (called an Anchor).

The Convert Arc to Splines process will convert the Arcs to Splines which are easier to tangify to make cuts smoother.

See: Arc Tool in Trace

See: Arc Tool Definition 

See: Splines Definition

See: Convert Arc to Splines Function

 Spline Definition

The Curve function allows you to draw a four-point mathematically defined Bezier/Spline Curve in the Trace software.

The Bezier/Spline Curve is defined by four points: Initial Position (called an Anchor), Two Separate Middle Points (called Handles) which can be moved to alter the shape, and the Terminating Position (called an Anchor)

The Convert Arc to Splines process will convert any Arcs to Splines/Curves which are easier to tangify to make cuts smoother.

See: Arc Definition

See: Arcs Tool Function

See: Splines Definition

See: Splines Tool Function

See: Convert Arc to Splines Function

 Join Definition

The Join button will connect the Selected Segments together as one object in Trace

The Auto Join Segments button will automatically join All Adjacent Segments together in Trace.

See: Join Tool Function

See: Auto Join Segments Function

  • Continue selecting the arcs that make up each of the Broken Circles and Joining them until you have Joined each of the outside Arcs.

  • Hold down the CTRL key and select all of the newly joined Arcs

  • Click the Join button.

 Arc Definition

The Arc tool allows you to draw a three-point mathematically defined arc in the Trace software.

The Arc has three points: Initial Position (called an Anchor), Middle Point (called a Handle) which can be moved to change the shape of the Arc, and Terminating Position (called an Anchor).

The Convert Arc to Splines process will convert the Arcs to Splines which are easier to tangify to make cuts smoother.

See: Arc Tool in Trace

See: Arc Tool Definition 

See: Splines Definition

See: Convert Arc to Splines Function

 Spline Definition

The Curve function allows you to draw a four-point mathematically defined Bezier/Spline Curve in the Trace software.

The Bezier/Spline Curve is defined by four points:

Initial Position (called an Anchor)

Two Separate Middle Points (called Handles) which can be moved to alter the shape.

Terminating Position (called an Anchor)

Splines are easier to handle in the software than Arcs for tangification which makes the cuts smoother between arcs.

The Convert Arc to Splines process will convert the Arcs to Splines for software simplification purposes.

Arcs are provided for those that prefer to draw with them.

See: Arc Tool in Trace

See: Arc Tool Definition 

See: Splines Definition

See: Convert Arc to Splines Function

 Join Definition

The Join button will connect the Selected Segments together as one object in Trace

The Auto Join Segments button will automatically join All Adjacent Segments together in Trace.

See: Join Tool Function

See: Auto Join Segments Function

  • The Arcs are now one connected entity.

Convert to Splines/Tangify

 Convert Arcs to Splines Definition

The Convert Arc to Splines process will convert the Arcs to Splines which are easier to tangify to make cuts smoother.

See: Arcs Definition

See: Arcs Tool Function

See: Splines Definition

See: Splines Tool Function

See: Convert Arc to Splines Function

 Tangify all Circuits Definition

The Tangify function will smooth the connection between the Selected Arc Circuits that are below the specified Angle in the Tangify field to provide a smoother cutting transition between the arcs. 

The Tangify All Circuits will smooth the connection between All of the Arc Circuits that are below the specified Angle in the Tangify field to provide a smoother cutting transition between the arcs. 

See: Tangify Function

See: Tangify All Circuits Function

See: Arc Tool in Trace

See: Arc Tool Definition 

See: Splines Definition

See: Convert Arc to Splines Function 

Trace, Save, Cut

  • Optionally, you can also bring the CutArt straight to the Cut Preview from Trace.

  • The Doily design is completed.

 Trace Definition

Tracing the Design provides the Bevel Type and other necessary information to the Vector design in order to either Cut or apply with a Non-Blade Tool on the CMC.

The Set Bevels Tab in Trace contains the tools needed to Trace the design.

See: Tracing the Design

 Bevel Type Definition

The Bevel Type refers to the angle at which the blade cuts the surface of the matboard when it deviates from the 90° right angle cut.

 CutArt Definition

CutArt™ are simple shapes and design elements created by Wizard that can be added to designs.

CutArts can be applied to your current design and edited, such as resizing and rotating.

They can be Cut, Debossed, Penned or cut on Vinyl.

See: Add CutArt Function

Optional Design

  • Move the design further into the screen if necessary in order to be able to see the Offset Layer.

  • Select the Doily.

  • Leave the Reveal value at .25".

  • Click the Left < Offset Circuit button.  

  • The Doily is now offset to create the second Layer.

 Offset Rules

Offset Rules:

Enclosed Objects:

  • The Left < button will offset an enclosed object to the outside.

  • The Right > button will offset an enclosed object to the inside.

Arcs and Curves greater than 180 Degrees use the same rules as closed objects. 

Unenclosed Objects:

For unenclosed objects the arrow buttons depend on the direction of travel of the vector segments, starting from the line’s start point. The Left < button offsets Clockwise and Right > button offsets Counter-Clockwise.

If it doesn’t Offset in the expected direction, click Undo and click the other Offset Direction.

 Offset Definition

The Offset button creates a displacement copy of the selected object a parallel distance away as specified in the Offset Reveal field.

See: Offset Function in Trace

Offset Rules:

Enclosed Objects:

  • The Left < button will offset an enclosed object to the outside.

  • The Right > button will offset an enclosed object to the inside.

Arcs and Curves greater than 180 Degrees use the same rules as closed objects. 

Unenclosed Objects:

For unenclosed objects the arrow buttons depend on the direction of travel of the vector segments, starting from the line’s start point. The Left < button offsets Clockwise and Right > button offsets Counter-Clockwise.

If it doesn’t Offset in the expected direction, click Undo and click the other Offset Direction.

 Reveal Definition

In a two-layer design, the Reveal is the amount of the bottom matboard showing under the top mat in Designer and Visualize.

The standard Reveal between the top and bottom mat is 1/4".

See: Designer Reveal Function

Explode New Layer

  • The new Offset created an outside layer, but the arcs overlap in the corners.

  • We will have to Explode this new layer to edit it.

  • Click on the new layer to select it and click Explode.

  • The new layer will be exploded into the individual arcs that created it.

L7DoilyOffsetExplode70800.png
  • Now click the Auto Join Segments button to join the segments that can be joined.

L7Doily2ndLayerAutoJoin70800.png
  • If you move your cursor, you will see that the small arcs that make up the large arcs are now connected together, but the large arcs are not connected together because they cross each other.

L7Doily2ndLayerArcConnected70800.png
  • Now we will select each of these Arcs and click Break to break them where they intersect.

L7Doily2ndLayerBreakArcs70800.png
  • If you move your cursor, you will see that each arc is now broken where they cross each other.

L7Doily2ndLayerBreakArcsDone70800.png

Join Outside Segments

  • We will now Join all of the segments that will make up the outside Layer of the design.

  • Hold down the CTRL key and click on the each of the Arcs that make up the outside layer of the design.

  • Click the Join button.

 Join Definition

The Join button will connect the Selected Segments together as one object in Trace

The Auto Join Segments button will automatically join All Adjacent Segments together in Trace.

See: Join Tool Function

See: Auto Join Segments Function

  • The segments of the outside Layer are now Joined to create one object.

 Join Definition

The Join button will connect the Selected Segments together as one object in Trace

The Auto Join Segments button will automatically join All Adjacent Segments together in Trace.

See: Join Tool Function

See: Auto Join Segments Function

  • We could repeat these same steps to add a third Layer using a 1/8" reveal by Offsetting the outside object by .125", Exploding the newly Offset object, then Rejoining the outside elements to create the top Layer.

  • Depending upon the Template, the size, the Parameters, etc., you may not need to Explode the elements before Joining them together if the Offset connects together neatly in the corners.

 Offset Definition

The Offset button creates a displacement copy of the selected object a parallel distance away as specified in the Offset Reveal field.

See: Offset Function in Trace

Offset Rules:

Enclosed Objects:

  • The Left < button will offset an enclosed object to the outside.

  • The Right > button will offset an enclosed object to the inside.

Arcs and Curves greater than 180 Degrees use the same rules as closed objects. 

Unenclosed Objects:

For unenclosed objects the arrow buttons depend on the direction of travel of the vector segments, starting from the line’s start point.

The Left < button offsets Clockwise and Right > button offsets Counter-Clockwise.

If it doesn’t Offset in the expected direction, click Undo and click the other Offset Direction.

 Break Definition

The Break Tool tool is used to Bisect the Selected Segments at the point where they Intersect in the Trace software.

The Break All Intersections function bisects ALL Segments in the design where they intersect in the Trace software.

See: Break All Intersections Function

 Join Definition

The Join button will connect the Selected Segments together as one object in Trace

The Auto Join Segments button will automatically join All Adjacent Segments together in Trace.

See: Join Tool Function

See: Auto Join Segments Function

 Template Definition

Templates are specialized parametric shape generators created by Wizard.

Many of the templates have additional Properties that can be edited which can change the shape, curves and corners of the design as well as a wide assortment of Parameters.

The Template Library displays the different templates that are available for use.

See: Template Properties

See: Template Library

 Parameters Definition

The Parameters are set of specified variable characteristics related to the selected object that can be modified through the accompanying fields in Designer.

For example, the Chamfer is the symmetrical angled surface at the corner of the Template.

In Designer, the Template Parameter Map displays a diagram describing each parameter field for the current Template.

Trace, Save, Cut

  • Trace the CutArt. Remember to Add a layer in the Layers section for each layer of matboard you want to trace. Click on the desired layer, select the object to trace, then select the bevel/cartridge to trace the item for that layer.

  • Save the CutArt. You will get a message stating that this design contains objects that do not have an assigned bevel type. This refers to the leftover lines and arcs that we didn't trace. Click Yes that you wish to continue.

  • Load the CutArt.

  • Cut the CutArt.

  • Optionally, you can also bring the CutArt straight to the Cut Preview from Trace.

  • The multi-layered Doily design is completed.

 Trace Definition

Tracing the Design provides the Bevel Type and other necessary information to the Vector design in order to either Cut or apply with a Non-Blade Tool on the CMC.

The Set Bevels Tab in Trace contains the tools needed to Trace the design.

See: Tracing the Design

 Bevel Type Definition

The Bevel Type refers to the angle at which the blade cuts the surface of the matboard when it deviates from the 90° right angle cut.

 CutArt Definition

CutArt™ are simple shapes and design elements created by Wizard that can be added to designs.

CutArts can be applied to your current design and edited, such as resizing and rotating.

They can be Cut, Debossed, Penned or cut on Vinyl.

See: Add CutArt Function

Comparison

You can see how much we changed the design when you compare it to what we started with. You can alter the design greatly by changing the number of sides of the Star template or even selecting a different template to mirror in each of the corners.

Set up as a one layer design:

Set up as a three layer design:

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