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Design an Unenclosed V-Groove

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  • This lesson shows how to make a free-floating unenclosed V-Groove.  

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V-Groove Definition

A Normal Bevel Closed V-Groove consists of two cuts - one in the Matboard and one in the Fallout, mirroring each other. They are cut Halfway through the matboard, revealing the Matboard Core.

The Normal Bevel is when the Angle of the blade cuts the Matboard/Fallout surface so it Slants Away from the surface of the Matboard/Fallout, and the Matboard Core is Seen from the front.

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titleTemplate

Design Opening in FrameShop

  • First we need to make sure we are designing the layers in the correct order for these instructions.

  • On the FrameShop Main Page, click Admin and stay on the Defaults tab.

  • Under Layer Direction select Bottom Up if it is not already set to that.

  • Click Save and return to the Main Page.

    • You can change this back to the original setting later if desired.

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  • Layer Direction: Bottom Up is the preferred direction.

    • When you Offset an object to create another layer, that new layer will be the Top layer.

  • Layer Direction: Top Down is not recommended.

    • When you Offset an object to create another layer, that new layer will be the Bottom layer, even though it is larger than the original object.

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Templates Definition
Templates
are specialized parametric shape generators created by Wizard.

Many of the templates have additional Properties that can be edited which can change the shape, curves and corners of the design as well as a wide assortment of Parameters.

The Template Library displays the different templates that are available for use.

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titleParameters Definition

The Parameters are a set of specified variable characteristics related to the selected object that can be modified through the accompanying fields in Designer.

For example, the Chamfer is the symmetrical angled surface at the corner of the Template.

In Designer, the Template Parameter Map displays a diagram describing each parameter field for the current Template.

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Parameters
Parameters
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  • Click on the Key tab.  

  • Change the second layer's Key Reveal to .5” (1/2").

    • This Reveal will be the distance from the Nameplate to the V-Groove.

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Parameters Definition

The Parameters are a set of specified variable characteristics related to the selected object that can be modified through the accompanying fields in Designer.

For example, the Chamfer is the symmetrical angled surface at the corner of the Template.

In Designer, the Template Parameter Map displays a diagram describing each parameter field for the current Template.

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titleReveal Definition

In a two-layer design, the Reveal is the amount of the bottom matboard showing under the top mat in Designer and Visualize.

The standard Reveal between the top and bottom mat is 1/4".

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Place V-Groove

  • Click on the Openings tab.

  • With the opening still selected, click the Add V-Groovebutton.

  • Enter 1.25" for the Distance to Offset V-Groove field.

  • Click OK.

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45 Degree Normal Bevel Closed V-Groove
Definition
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45 Degree Normal Bevel Closed V-Groove
consists of two cuts - one in the Matboard and one in the Fallout, mirroring each other. They are cut Halfway through the matboard, revealing the Matboard Core.

The Normal Bevel is when the Angle of the blade cuts the Matboard/Fallout surface so it Slants Away from the surface of the Matboard/Fallout, and the Matboard Core is Seen from the front.

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titleOffset Definition

The Offset button creates a displacement copy of the selected object a parallel distance away as specified in the Offset Reveal field in Trace.

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  • The V-Groove is placed.

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  • Click on the V-Groove to resize it.

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  • Pull down the Bottom of the V-Groove and drag it down to the middle of the Key opening. 

    • Make sure you are pulling the V-Groove down and not just moving the V-Groove.

  • Release the mouse to place it.

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Bring Design into Trace

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titleCutArt Definition

CutArt™ are simple shapes and design elements created by Wizard.

CutArts can be applied to your current design and resized and rotated. They can be Cut, Debossed, Penned or cut on Vinyl.

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Break Intersection

  • Stay on the Trace and Draw tab.

  • Hold down the CTRL key and click on the V-Groove and the Outside Line of the Nameplate.

  • Click the Break button.

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Break Tool Definition
Break Tool Definition
The Breaktool is used to Bisect the selected segments at the points where they Intersect in the Trace software.

The Break All Intersections function bisect ALL segments in the design at the points where they intersect with another segment.

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  • The intersections are now Broken where the Lines crossed over each other.

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titleBreak Definition
The Breaktool is used to Bisect the selected segments at the points where they Intersect in the Trace software.

The Break All Intersections function bisect ALL segments in the design at the points where they intersect with another segment.

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titleLine Definition

The Line tool in Trace will draw a Two-Point Line

The Line is defined by two points: the Initial Position and the Terminating Position (which are called “anchors”).

After it is drawn, a third point in the Center is displayed, which can be moved to alter the Line into an Arc.

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Delete Object

  • Hold down the CTRL key and click on the Horizontal Line inside the Nameplate, the Outside Lines of the Nameplate, and the Outside Layer of the Opening.

  • Click the Delete button

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titleLine Definition

The Line tool in Trace will draw a Two-Point Line

The Line is defined by two points: the Initial Position and the Terminating Position (which are called “anchors”)
  • .

After it is drawn, a third point in the Center is displayed, which can be moved to alter the Line into an Arc.

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  • The Lines are deleted.

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titleLine Definition

The Line tool in Trace will draw a Two-Point Line

The Line is defined by two points: the Initial Position and the Terminating Position (which are called “anchors”).

After it is drawn, a third point in the Center is displayed, which can be moved to alter the Line into an Arc.

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Trace the Design

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  • Because this design contains no Arcs, there is no need to Tangify it or Convert Arcs into Splines

  • Click the Set Bevels tab. 

  • Select the Top Layer which is displayed at the Top of the Layer List

regardless of the actual layer number.We're converting the Opening that was on this layer into a V-Groove on the other layer, so we no longer need this layer. 
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  • We no longer need this layer as we had deleted the opening from this layer.

  • We will be tracing the Free-floating V-Groove onto the next layer, which will now be the top layer.

  • Click the Remove button to delete this unneeded layer.

 
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titleBevel Type Definition

The Bevel Type is the Angle that the blade cuts on the Matboard/Fallout surface when it is not cut at a 90° Right Angle.

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titleArc Definition

The Arc Tool tool function allows you to draw a three-point mathematically defined curve in the Trace software.

The Arc has three points: the Initial Position and the Terminating Position (which are called "anchors") and one separate Middle point (which is called a "handle") which can be moved to change the shape of the Arc.

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titleTangify Definition

The Tangify function will smooth the connection between the Selected Arc Circuits that are below the specified Angle in the Tangify field to provide a smoother cutting transition between the arcs. 

The Tangify All Circuits will smooth the connection between All of the ArcCircuits that are below the specified Angle in the Tangify field to provide a smoother cutting transition between the arcs.  Expand
titleConvert Arcs into Splines
Click Edit > Convert Arc to Splines to convert the Arcs into Bezier SplinesSplines can be Tangified with less distortion, which will give a smoother cutting path for the design in Trace
  • Any information on this layer will be moved to the next layer.

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titleV-Groove Definition

A Normal Bevel Closed V-Groove consists of two cuts - one in the Matboard and one in the Fallout, mirroring each other. They are cut Halfway through the matboard, revealing the Matboard Core.

The Normal Bevel is when the Angle of the blade cuts the Matboard/Fallout surface so it Slants Away from the surface of the Matboard/Fallout, and the Matboard Core is Seen from the front
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  • The V-Groove is Traced.

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  • NOTE: V-Groove/Pen/Deboss items do not have to be enclosed objects to be Traced.

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titleV-Groove Definition

A Normal Bevel Closed V-Groove consists of two cuts - one in the Matboard and one in the Fallout, mirroring each other. They are cut Halfway through the matboard, revealing the Matboard Core.

The Normal Bevel is when the Angle of the blade cuts the Matboard/Fallout surface so it Slants Away from the surface of the Matboard/Fallout, and the Matboard Core is Seen from the front.

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titleTraced Definition

Tracing the Design provides the Bevel Type and other necessary information to the Vector design in order to either Cut or apply a Non-Blade Tool on the CMC.

The Set Bevels Tab in Trace contains the tools needed to Trace the design.

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Traced
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Save and Cut

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  • The free-floating V-Groove design is completed.

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titleTraced Definition

Tracing the Design provides the Bevel Type and other necessary information to the Vector design in order to either Cut or apply a Non-Blade Tool on the CMC.

The Set Bevels Tab in Trace contains the tools needed to Trace the design.

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titleCutArt Definition

CutArt™ are simple shapes and design elements created by Wizard.

CutArts can be applied to your current design and resized and rotated. They can be Cut, Debossed, Penned or cut on Vinyl.

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CutArt™ Definition
CutArt™ Definition
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Comparison

You can see how much we changed the design when you compare it to the original version.

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