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panelIconId | atlassian-note |
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title | Horizontal Home Definition |
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The Horizontal Home defines the global Horizontal placement of objects cut with the Blade Cartridges. If the Opening is cut too far Left, Increase the Horizontal Home. If the Opening is cut too far Right, Decrease the Horizontal Home. |
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panelIconId | atlassian-note |
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panelIconId | atlassian-note |
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title | Vertical Home Definition |
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| The Vertical Home defines the global Vertical placement of objects cut with the Blade Cartridges. If the Object is cut too far Up, Decrease the Vertical Home. If the Object is cut too far Down, Increase the Vertical Home. |
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panelIconId | atlassian-note |
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panelIcon | :note: |
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panelIconId | atlassian-note |
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panelIcon | :note: |
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panelIconId | atlassian-note |
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panelIcon | :note: |
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title | Depth Bias Definition |
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The Depth Bias is used to calculate the properBlade Depth when the SKUselected for the matboard contains the Matboard Thickness.The formula is: [(Default Depth) - 10]
For example, if the normal Blade Depth for 4-ply is 11, then 11-10=1, so enter 1 for the Depth Bias.
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title | Plunge Count Definition |
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| The Plunge Count controls the number of Blade Plunges for each Blade Cartridge before pausing for a Blade Change. |
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panelIconId | atlassian-note |
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panelIconId | atlassian-note |
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panelIcon | :note: |
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panelIconId | atlassian-note |
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panelIcon | :note: |
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bgColor | #B3F5FF |
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Oval Opening has a Bump:
Increase theOval Rotation. Expand |
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A Feather in an Oval Opening is a Fringe of material left behind where the cut started and ended. The Oval Rotation controls for Bumps or Feathers on an Oval Opening. If the Oval Opening cuts with a Feather, Decrease the Oval Rotation. |
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A Bump in an Oval Opening is a Lump of material left behind where the cut started and ended.
The Oval Rotation controls for Bumps or Feathers on an Oval Opening.
If the Oval Opening cuts with a Bump, Increase theOval Rotation.Image Removedtrue | style | |
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