This FrameShop Online Help System is for an older Version of FrameShop.+">This FrameShop Online Help System is for an older Version of FrameShop.

The updated 7.x FrameShop Online Help can be found here: https://wizardcutters.atlassian.net/wiki/x/hgApYw

If you are running FrameShop version FrameShop 4.1 or above you can update your software by clicking on Options then Check For Update.

What to Expect When Updating to FrameShop 7x from FrameShop 4x: https://wizardcutters.atlassian.net/wiki/x/AQDWaQ

FrameShop Installation Documents: https://wizardcutters.atlassian.net/wiki/x/_1snYw


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Oval Rotation on Outside

Adjust the Rotation if you are getting Bumps or Feathers on an oval outside cut.

The Oval Rotation field controls how much the foot block will rotate before cutting.

If you have too much rotation on an oval outside cut, you will get a Feather, too little and you will get a Bump.

Current Bevel Type

Select the desired Cartridge Type Tab and then the bevel type you want to edit from the Current Bevel Type dropdown control before making adjustments. Select Front of Mat if it is being cut from the front of the mat.

Outside Bump

If the blade returns to the outside of the starting point of an oval outside cut, it will create a bump in the oval because the Oval Rotation is too low.

The blade returns to the outside of the starting point of an oval outside cut, creating a bump in the oval.

Increase the Oval Rotation.

Outside Feather

If the blade returns to the inside of the starting point of an oval outside cut, it will create a feather in the oval because the Oval Rotation is too high.

The blade returns to the inside of the starting point of an oval outside cut, creating a feather in the oval.

Decrease the Oval Rotation.

Degrees of Rotation

In Rotation, eight points equals one degree of rotation. Increase the rotation to turn the foot block clockwise, decrease the rotation to turn the foot block counterclockwise.

In Rotation, eight points equals one degree of rotation. 

Users usually make adjustments 4 points at a time.

Increase the oval rotation to turn the foot block clockwise to get rid of a bump

Decrease the oval rotation to turn the foot block counterclockwise to get rid of a feather.

Circle/Oval Rotation Utility

Optionally, use the Circle/Oval Rotation Button to fine-tune specific sizes of circles/ovals.

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