Oval Rotation on Outside | |
---|---|
The Oval Rotation field controls how much the foot block will rotate before cutting. Adjust the Oval Rotationif you are getting Bumpsor Featherson an |
oval outside. |
The Oval Rotation field controls how much the foot block will rotate before cutting.
If you have too much rotation on an oval outside |
, you will get a Feather, too little and you will get a Bump. |
Current Bevel Type | |
---|---|
Select the desired Cartridge Type Tab and then the bevel type you want to edit from the Current Bevel Type dropdown control before making adjustments. Select Current Bevel Type-Front of Mat if it is being cut from the front of the mat. |
Outside Bump
If the blade returns to the outside of the starting point of an oval outside cut, it will create a bump in the oval because the Oval Rotation is too low.Degrees of Rotation for Oval Openings | |
---|---|
In Oval Rotation, eight points equals one degree of rotation. Users usually make adjustments 4 points at a time. Increase the Oval Rotation to turn the foot block clockwise to correct for a Bump. Decrease the Oval Rotation to turn the foot block counterclockwise to correct for a Feather. |
Oval Outside has a Bump | |
---|---|
The blade returns to the outside of the starting point of an oval outside cut, creating a bump in the oval. |
Increase the Oval Rotation. |
Outside Feather
If the blade returns to the inside of the starting point of an oval outside cut, it will create a feather in the oval because the Oval Rotation is too high.The object will now cut correctly. | |
When making adjustments, click either the minus or plus button (-/+) at the end of the desired field about five or six times in the direction indicated. Click OK and do a test cut. Check the results of the cut and continue making adjustments until the desired outcome is achieved. |
Oval Outside has a Feather | |
---|---|
The blade returns to the inside of the starting point of an oval outside cut, creating a feather in the oval. |
Decrease the Oval Rotation. |
Degrees of Rotation
In Rotation, eight points equals one degree of rotation. Increase the rotation to turn the foot block clockwise, decrease the rotation to turn the foot block counterclockwise.
In Rotation, eight points equals one degree of rotation.
Users usually make adjustments 4 points at a time.
Increase the oval rotation to turn the foot block clockwise to get rid of a bump.
Decrease the oval rotation to turn the foot block counterclockwise to get rid of a feather.
The object will now cut correctly. | |
When making adjustments, click either the minus or plus button (-/+) at the end of the desired field about five or six times in the direction indicated. Click OK and do a test cut. Check the results of the cut and continue making adjustments until the desired outcome is achieved. |
Circle/Oval Rotation Utility | |
---|---|
Optionally, use the Circle/Oval Rotation |
Utility to fine-tune specific sizes of circles/ovals. |