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Oval Rotation on Outside

Adjust the Rotation you are getting bumps or feathers between where the blade plunges and where it retracts from the matboard on an oval outside cut.

The Oval Rotation 

The Oval Rotation field controls how much the foot block will rotate before cutting. Adjust the Oval Rotationif you are getting Bumpsor Featherson an oval outside.

If you have too much rotation on an oval outside

cut

, you will get a Feather, too little and you will get a Bump.

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Current Bevel Type

Select the desired Cartridge

Tab 

Type Tab and then the bevel type you want to edit from the Current Bevel Type dropdown control before making adjustments.

Select Current Bevel Type-Front of Mat if it is being cut from the front of the mat.

Outside Bump

If the blade returns to the outside of the starting point of an oval outside cut, it will create a bump in the oval because the Oval Rotation is too low.

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Degrees of Rotation for Oval Openings

In Oval Rotation, eight points equals one degree of rotation. 

Users usually make adjustments 4 points at a time.

Increase the Oval Rotation to turn the foot block clockwise to correct for a Bump.

Decrease the Oval Rotation to turn the foot block counterclockwise to correct for a Feather.

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Oval Outside has a Bump

The blade returns to the outside of the starting point of an oval outside cut, creating a bump in the oval.

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Increase the Oval Rotation.

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The object will now cut correctly.

Outside Feather

If the blade returns to the inside of the starting point of an oval outside cut, it will create a feather in the oval because the Oval Rotation is too high.
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When making adjustments, click either the minus or plus button (-/+) at the end of the desired field about five or six times in the direction indicated. Click OK and do a test cut. Check the results of the cut and continue making adjustments until the desired outcome is achieved.

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Oval Outside has a Feather

The blade returns to the inside of the starting point of an oval outside cut, creating a feather in the oval.

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Decrease the Oval Rotation.

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The object will now cut correctly.

Degrees of Rotation

In Rotation, eight points equals one degree of rotation. Increase the rotation to turn the foot block clockwise, decrease the rotation to turn the foot block counterclockwise.

In Rotation, eight points equals one degree of rotation. 

Users usually make adjustments 4 points at a time.

Increase the rotation to turn the foot block clockwisedecrease the rotation to turn the foot block counterclockwise.
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When making adjustments, click either the minus or plus button (-/+) at the end of the desired field about five or six times in the direction indicated. Click OK and do a test cut. Check the results of the cut and continue making adjustments until the desired outcome is achieved.

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Circle/Oval Rotation Utility

Optionally, use the Circle/Oval Rotation

Button 

Utility to fine-tune specific sizes of circles/ovals.

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