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View file
nameMatDesignerUserGuideEditorAddV-Groove.pdf

Add a V-Groove

Click the Add V-Groove Opening button on the opening tab.

If an object is selected, you will see the V-Groove Offset screen.

Enter distance from the current object to place V-Groove and click OK.

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The V-Groove is placed on the work space.

If an object is not selected, the V-Groove is centered on the work space.

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Editing the V-Groove Opening

With the V-Groove selected, click properties tab.

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VG Opening

Label: Enter a label for this V-Groove if desired.

Change to Template: Click Change to Template to select a different template instead of a V-Groove.

Note that this is different from the Change button below, which allows you to select a different template shape for the V-Groove.

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Change

Change: Click Change to select a new template shape for the V-Groove.

Select a new template from the template library, such as #103 Octagon.

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V-Groove is now an octagon V-Groove.

Note: Not all templates are available for this feature.

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VG Width: Select a width for the V-Groove.

Width of zero (0) is a Closed V-Groove (cut from front).

Any width larger than zero (0) is an Open V-Groove (cut from back/front).

NOTE: This is NOT where to adjust V-Groove width if it cuts too narrow/wide. See Configurations Guide for more information.

Distance: Distance is the space between V-Groove and the mat/object to which it is attached. V-Groove must be attached to mat/object to specify a distance.

Resizing mat/object will also resize the V-Groove, keeping it the distance specified in the distance field.

Attach To: Select desired item to attach V-Groove from the Attach To dropdown control.

Resizing mat/object will also resize the V-Groove, keeping it the distance specified in the distance field.

Cartridge Icon: Click on the Cartridge Icon and select the desired cartridge selection for this V-Groove.

Default Cartridge is the 45° normal bevel Cartridge.
If a Cartridge is not licensed, it will be disabled.

Type: Select the desired bevel type from the dropdown control.

  • Normal Bevel: Cut the object as a normal bevel.

  • Reverse Bevel: Cut the object as a reverse bevel. This is only active once the VG Width is adjusted to anything larger than zero (0).

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